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Founded in 2013, Steel Wool Studios brings decades of creative production experience from companies like Pixar, Intel and TellTale Games. We are a multi-facet Games and VR production studio.

We are one of the original studios that created content for the Valve VR prototype in 2015. We have shipped well reviewed VR projects: Quar Battle for Gate 18, Mars Odyssey, Bounce, Warhammer 40k Horus Heresy: Betrayal at Calth, Ready Player One: Battle for the Oasis.

We helped create an extensive VR installation for NASA’s Kennedy Space Center which was unveiled last Fall that incorporates complex Co-Op gameplay in a location based attraction ride.

From large IP games like Warhammer and Ready Player One, to smaller internally developed games like Bounce and Quar, to contract projects for Google and Nvidia. We are a team that can design, create and deliver.

We are Steel Wool Studios.

 

 
 

Projects

 

We started Steel Wool Studios (previously Steel Wool Games) to pursue our personal passions — and our projects are a reflection of our diverse interests — from space exploration to whimsical creatures in pitched battles, we create what we ourselves love. Check out what we have released so far below and stay tuned for more great content later this year!

 
 
Crouching down, I was able to see it (Quar: Battle for Gate 18) from their point of view; when I turned my head, just in time to see a cannon explode with a puff of smoke, I almost went to blow it away before remembering that it wasn’t really there.
— SlashGear
 
Playing with scale is one of the most enjoyable elements of VR in these early stages, and Steel Wool [Studios] have capitalized upon this.
— VRFocus
The go-for-it startup mentality behind Steel Wool [Studios] is infectious.
— Cult of Mac
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News

 
 

UE4 Engineer Job Description 10/30/2018

 

Summary

We’re looking for contract engineering support. We are located in the San Francisco Bay Area but are comfortable working with a candidate remotely.

 

Responsibilities

- Manage, design, implement, debug and document new game systems and tools in UE4

- Must create high quality, high performance code

- Follow coding standards and best practices

- Provide accurate time estimates for tasks and work within those constraints

- Work cohesively with a team of programmers, artists and designers

 

Requirements

- B.S. degree in Computer Science or equivalent experience

- Knowledge of the UE4 3D engine

- C++ experience

- Knowledge and usage of 3D math

- Experience with .NET

- Must be an avid gamer with a passion for creating great games

- C# knowledge and Unity Engine experience a bonus

- Ability to work independently and to be self-directing

 

Apply

If you are interested please email us at contact@steelwoolgames.com